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Impulse Domain720319
- Clase
- Maestro
- Nivel máximo
- 10
- Tipo
- Activa
- Tipo de habilidad
- Activa
Consumes 2 [Perfect Pitch] to summon 1 [Reverberation] in the target area, each dealing {0}% Neutral PDMG every 0.5 sec to up to 10 nearby enemies, lasting for 50 sec, up to 3 [Reverberation] can exist at the same time. Reverberation will vanish if it moves beyond vision. [Reverberation] can be attacked.
Niveles
Descripción
1
Consumes 2 [Perfect Pitch] to summon 1 [Reverberation] in the target area, each dealing 900% Neutral PDMG every 0.5 sec to up to 10 nearby enemies, lasting for 50 sec, up to 3 [Reverberation] can exist at the same time. Reverberation will vanish if it moves beyond vision. [Reverberation] can be attacked.
hits: 5, cooldown: 1, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 1
7, 20
10
-
7
1
0
4
0
0
0
0
1
2
Consumes 2 [Perfect Pitch] to summon 1 [Reverberation] in the target area, each dealing 1000% Neutral PDMG every 0.5 sec to up to 10 nearby enemies, lasting for 50 sec, up to 3 [Reverberation] can exist at the same time. Reverberation will vanish if it moves beyond vision. [Reverberation] can be attacked.
hits: 5, cooldown: 1, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 1
7, 20
10
-
7
1
0
4
0
0
0
0
1
3
Consumes 2 [Perfect Pitch] to summon 1 [Reverberation] in the target area, each dealing 1100% Neutral PDMG every 0.5 sec to up to 10 nearby enemies, lasting for 50 sec, up to 3 [Reverberation] can exist at the same time. Reverberation will vanish if it moves beyond vision. [Reverberation] can be attacked.
hits: 5, cooldown: 1, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 1
7, 20
10
-
7
1
0
4
0
0
0
0
1
4
Consumes 2 [Perfect Pitch] to summon 1 [Reverberation] in the target area, each dealing 1200% Neutral PDMG every 0.5 sec to up to 10 nearby enemies, lasting for 50 sec, up to 3 [Reverberation] can exist at the same time. Reverberation will vanish if it moves beyond vision. [Reverberation] can be attacked.
hits: 5, cooldown: 1, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 1
7, 20
10
-
7
1
0
4
0
0
0
0
1
5
Consumes 2 [Perfect Pitch] to summon 1 [Reverberation] in the target area, each dealing 1300% Neutral PDMG every 0.5 sec to up to 10 nearby enemies, lasting for 50 sec, up to 3 [Reverberation] can exist at the same time. Reverberation will vanish if it moves beyond vision. [Reverberation] can be attacked.
hits: 5, cooldown: 1, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 1
7, 20
10
-
7
1
0
4
0
0
0
0
1
6
Consumes 2 [Perfect Pitch] to summon 1 [Reverberation] in the target area, each dealing 1400% Neutral PDMG every 0.5 sec to up to 10 nearby enemies, lasting for 50 sec, up to 3 [Reverberation] can exist at the same time. Reverberation will vanish if it moves beyond vision. [Reverberation] can be attacked.
hits: 5, cooldown: 1, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 1
7, 20
10
-
7
1
0
4
0
0
0
0
1
7
Consumes 2 [Perfect Pitch] to summon 1 [Reverberation] in the target area, each dealing 1500% Neutral PDMG every 0.5 sec to up to 10 nearby enemies, lasting for 50 sec, up to 3 [Reverberation] can exist at the same time. Reverberation will vanish if it moves beyond vision. [Reverberation] can be attacked.
hits: 5, cooldown: 1, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 1
7, 20
10
-
7
1
0
4
0
0
0
0
1
8
Consumes 2 [Perfect Pitch] to summon 1 [Reverberation] in the target area, each dealing 1600% Neutral PDMG every 0.5 sec to up to 10 nearby enemies, lasting for 50 sec, up to 3 [Reverberation] can exist at the same time. Reverberation will vanish if it moves beyond vision. [Reverberation] can be attacked.
hits: 5, cooldown: 1, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 1
7, 20
10
-
7
1
0
4
0
0
0
0
1
9
Consumes 2 [Perfect Pitch] to summon 1 [Reverberation] in the target area, each dealing 1700% Neutral PDMG every 0.5 sec to up to 10 nearby enemies, lasting for 50 sec, up to 3 [Reverberation] can exist at the same time. Reverberation will vanish if it moves beyond vision. [Reverberation] can be attacked.
hits: 5, cooldown: 1, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 1
7, 20
10
-
7
1
0
4
0
0
0
0
1
10
Consumes 2 [Perfect Pitch] to summon 1 [Reverberation] in the target area, each dealing 1800% Neutral PDMG every 0.5 sec to up to 10 nearby enemies, lasting for 50 sec, up to 3 [Reverberation] can exist at the same time. Reverberation will vanish if it moves beyond vision. [Reverberation] can be attacked.
hits: 5, cooldown: 1, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 1
7, 20
10
-
7
1
0
4
0
0
0
0
1
Requisitos (0)
Nada por aquí.
Información
- IsAoe
- true
- Summary
- Cast Reverberation at a target location, deal Neutral PDMG to the area at fixed intervals.
- SkillType
- 0
- DamageType
- 1
- TargetType
- 4
- WeaponTypes
- PanelPosition
- 1, 5
- SpecialRequirements