Em dúvida sobre qual classe jogar? Veja a tier list de PvE, PvP e MVP.
Elusive Wind710302

- Classe
- Ranger
- Nível máximo
- 10
- Tipo
- Ativa
- Tipo de habilidade
- Ativa
Passive Effect: Upon your Normal Attack/Sniping Shot/Detonation Shot hitting the target, gains 1 stack of [Windwalk] every 2 seconds, stacking up to 8 times.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +{4}%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +{1}, MSPD +{2}%, CRIT DMG +{3}%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
Níveis
Descrição
1
Passive Effect: Upon your Normal Attack/Sniping Shot/Detonation Shot hitting the target, gains 1 stack of [Windwalk] every 2 seconds, stacking up to 8 times.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +10%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +1, MSPD +1.2%, CRIT DMG +0.2%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +10%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +1, MSPD +1.2%, CRIT DMG +0.2%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
hits: 1, cooldown: 15, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 0
7, 20
1
0
7
15
0
0
0
0
0
0
0
2
Passive Effect: Upon your Normal Attack/Sniping Shot/Detonation Shot hitting the target, gains 1 stack of [Windwalk] every 2 seconds, stacking up to 8 times.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +20%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +2, MSPD +1.4%, CRIT DMG +0.4%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +20%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +2, MSPD +1.4%, CRIT DMG +0.4%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
hits: 1, cooldown: 15, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 0
7, 20
1
0
7
15
0
0
0
0
0
0
0
3
Passive Effect: Upon your Normal Attack/Sniping Shot/Detonation Shot hitting the target, gains 1 stack of [Windwalk] every 2 seconds, stacking up to 8 times.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +30%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +3, MSPD +1.6%, CRIT DMG +0.6%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +30%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +3, MSPD +1.6%, CRIT DMG +0.6%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
hits: 1, cooldown: 15, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 0
7, 20
1
0
7
15
0
0
0
0
0
0
0
4
Passive Effect: Upon your Normal Attack/Sniping Shot/Detonation Shot hitting the target, gains 1 stack of [Windwalk] every 2 seconds, stacking up to 8 times.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +40%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +4, MSPD +1.8%, CRIT DMG +0.8%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +40%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +4, MSPD +1.8%, CRIT DMG +0.8%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
hits: 1, cooldown: 15, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 0
7, 20
1
0
7
15
0
0
0
0
0
0
0
5
Passive Effect: Upon your Normal Attack/Sniping Shot/Detonation Shot hitting the target, gains 1 stack of [Windwalk] every 2 seconds, stacking up to 8 times.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +50%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +5, MSPD +2%, CRIT DMG +1%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +50%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +5, MSPD +2%, CRIT DMG +1%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
hits: 1, cooldown: 15, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 0
7, 20
1
0
7
15
0
0
0
0
0
0
0
6
Passive Effect: Upon your Normal Attack/Sniping Shot/Detonation Shot hitting the target, gains 1 stack of [Windwalk] every 2 seconds, stacking up to 8 times.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +60%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +6, MSPD +2.2%, CRIT DMG +1.2%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +60%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +6, MSPD +2.2%, CRIT DMG +1.2%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
hits: 1, cooldown: 15, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 0
7, 20
1
0
7
15
0
0
0
0
0
0
0
7
Passive Effect: Upon your Normal Attack/Sniping Shot/Detonation Shot hitting the target, gains 1 stack of [Windwalk] every 2 seconds, stacking up to 8 times.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +70%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +7, MSPD +2.4%, CRIT DMG +1.4%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +70%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +7, MSPD +2.4%, CRIT DMG +1.4%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
hits: 1, cooldown: 15, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 0
7, 20
1
0
7
15
0
0
0
0
0
0
0
8
Passive Effect: Upon your Normal Attack/Sniping Shot/Detonation Shot hitting the target, gains 1 stack of [Windwalk] every 2 seconds, stacking up to 8 times.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +80%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +8, MSPD +2.6%, CRIT DMG +1.6%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +80%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +8, MSPD +2.6%, CRIT DMG +1.6%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
hits: 1, cooldown: 15, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 0
7, 20
1
0
7
15
0
0
0
0
0
0
0
9
Passive Effect: Upon your Normal Attack/Sniping Shot/Detonation Shot hitting the target, gains 1 stack of [Windwalk] every 2 seconds, stacking up to 8 times.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +90%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +9, MSPD +2.8%, CRIT DMG +1.8%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +90%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +9, MSPD +2.8%, CRIT DMG +1.8%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
hits: 1, cooldown: 15, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 0
7, 20
1
0
7
15
0
0
0
0
0
0
0
10
Passive Effect: Upon your Normal Attack/Sniping Shot/Detonation Shot hitting the target, gains 1 stack of [Windwalk] every 2 seconds, stacking up to 8 times.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +100%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +10, MSPD +3%, CRIT DMG +2%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
Active Effect: Immediately resets your arrow-related skills’ cooldown, reduces your [Windfury Shot] Global CD by 70%, grants [DMG +100%], and removes [Windfury Shot] CT and CD for 7 sec. During this period, the Ranger cannot perform normal attacks. When this effect expires, all [Windwalk] stacks are removed.
Windwalk: Ignore PDEF +10, MSPD +3%, CRIT DMG +2%; [Windwalk] stacks deplete over time after stop dealing damage for 5 sec.
hits: 1, cooldown: 15, fixedCast: 0, fixedDamage: 0, variableCast: 0, damagePercent: 0, globalCooldown: 0
7, 20
1
0
7
15
0
0
0
0
0
0
0
Requisitos (0)
Nada por aqui.
Informações
- IsAoe
- false
- Summary
- SkillType
- 0
- DamageType
- 2
- TargetType
- 1
- WeaponTypes
- PanelPosition
- 1, 1
- SpecialRequirements