Not sure which class to play? See the PvE, PvP and MVP tier list.
Fire Pillar410108

- Class
- Wizard
- Max level
- 10
- Type
- Active
- Skill type
- Active
- Element
- Fire
Create a Flame Pillar Trap in the designated area. When an enemy target touches the Flame Pillar, it deals up to {0} consecutive hits to up to 10 nearby Monsters, for a total of [({1} + MATK)*{2}%] Fire MDMG
Levels
Description
1
Create a Flame Pillar Trap in the designated area. When an enemy target touches the Flame Pillar, it deals up to 3 consecutive hits to up to 10 nearby Monsters, for a total of [(200 + MATK)*60%] Fire MDMG
hits: 5, cooldown: 0, fixedCast: 0.47999998927116394, fixedDamage: 0, variableCast: 1.9199999570846558, damagePercent: 8000, globalCooldown: 0.800000011920929
7, 50
10
-
5
0
0
1.5
0.48
0
1.92
8000
0.8
2
Create a Flame Pillar Trap in the designated area. When an enemy target touches the Flame Pillar, it deals up to 3 consecutive hits to up to 10 nearby Monsters, for a total of [(200 + MATK)*80%] Fire MDMG
hits: 5, cooldown: 0, fixedCast: 0.4320000112056732, fixedDamage: 0, variableCast: 1.7280000448226929, damagePercent: 8500, globalCooldown: 0.800000011920929
7, 50
10
-
5
0
0
1.5
0.432
0
1.728
8500
0.8
3
Create a Flame Pillar Trap in the designated area. When an enemy target touches the Flame Pillar, it deals up to 4 consecutive hits to up to 10 nearby Monsters, for a total of [(200 + MATK)*100%] Fire MDMG
hits: 5, cooldown: 0, fixedCast: 0.3840000033378601, fixedDamage: 0, variableCast: 1.5360000133514404, damagePercent: 9000, globalCooldown: 0.800000011920929
7, 50
10
-
5
0
0
1.5
0.384
0
1.536
9000
0.8
4
Create a Flame Pillar Trap in the designated area. When an enemy target touches the Flame Pillar, it deals up to 4 consecutive hits to up to 10 nearby Monsters, for a total of [(200 + MATK)*120%] Fire MDMG
hits: 5, cooldown: 0, fixedCast: 0.335999995470047, fixedDamage: 0, variableCast: 1.343999981880188, damagePercent: 9500, globalCooldown: 0.800000011920929
7, 50
10
-
5
0
0
1.5
0.336
0
1.344
9500
0.8
5
Create a Flame Pillar Trap in the designated area. When an enemy target touches the Flame Pillar, it deals up to 5 consecutive hits to up to 10 nearby Monsters, for a total of [(200 + MATK)*140%] Fire MDMG
hits: 5, cooldown: 0, fixedCast: 0.2879999876022339, fixedDamage: 0, variableCast: 1.1519999504089355, damagePercent: 10000, globalCooldown: 0.800000011920929
7, 50
10
-
5
0
0
1.5
0.288
0
1.152
10000
0.8
6
Create a Flame Pillar Trap in the designated area. When an enemy target touches the Flame Pillar, it deals up to 5 consecutive hits to up to 10 nearby Monsters, for a total of [(200 + MATK)*160%] Fire MDMG
hits: 5, cooldown: 0, fixedCast: 0.23999999463558197, fixedDamage: 0, variableCast: 0.9599999785423279, damagePercent: 10500, globalCooldown: 0.800000011920929
7, 50
10
-
5
0
0
1.5
0.24
0
0.96
10500
0.8
7
Create a Flame Pillar Trap in the designated area. When an enemy target touches the Flame Pillar, it deals up to 6 consecutive hits to up to 10 nearby Monsters, for a total of [(200 + MATK)*180%] Fire MDMG
hits: 5, cooldown: 0, fixedCast: 0.19200000166893005, fixedDamage: 0, variableCast: 0.7680000066757202, damagePercent: 11000, globalCooldown: 0.800000011920929
7, 50
10
-
5
0
0
1.5
0.192
0
0.768
11000
0.8
8
Create a Flame Pillar Trap in the designated area. When an enemy target touches the Flame Pillar, it deals up to 6 consecutive hits to up to 10 nearby Monsters, for a total of [(200 + MATK)*200%] Fire MDMG
hits: 5, cooldown: 0, fixedCast: 0.14399999380111694, fixedDamage: 0, variableCast: 0.5759999752044678, damagePercent: 11500, globalCooldown: 0.800000011920929
7, 50
10
-
5
0
0
1.5
0.144
0
0.576
11500
0.8
9
Create a Flame Pillar Trap in the designated area. When an enemy target touches the Flame Pillar, it deals up to 7 consecutive hits to up to 10 nearby Monsters, for a total of [(200 + MATK)*220%] Fire MDMG
hits: 5, cooldown: 0, fixedCast: 0.09600000083446503, fixedDamage: 0, variableCast: 0.3840000033378601, damagePercent: 12000, globalCooldown: 0.800000011920929
7, 50
10
-
5
0
0
1.5
0.096
0
0.384
12000
0.8
10
Create a Flame Pillar Trap in the designated area. When an enemy target touches the Flame Pillar, it deals up to 7 consecutive hits to up to 10 nearby Monsters, for a total of [(200 + MATK)*240%] Fire MDMG
hits: 5, cooldown: 0, fixedCast: 0.04800000041723251, fixedDamage: 0, variableCast: 0.19200000166893005, damagePercent: 12500, globalCooldown: 0.800000011920929
7, 50
10
-
5
0
0
1.5
0.048
0
0.192
12500
0.8
Requirements (1)

Fire Wall400013
3
Info
- IsAoe
- true
- Summary
- Deals Fire MDMG to the enemy targets within range
- SkillType
- 0
- DamageType
- 2
- TargetType
- 4
- WeaponTypes
- PanelPosition
- 1, 2
- SpecialRequirements